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Early Access Patch v.0.2.3.1 is now LIVE!
#1
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Early Access v.0.2.3.1 Patch Notes

Greetings friends and fellow managers! 

What better occasion than the Steam Early Access launch for a new patch! 
Here are the small patch notes for v.0.2.3.1, following last week's release of v.0.2.3

*Main Menu version number will still read : Alpha Build v.0.2.3*

UI FIXES 

- [FIXED in v.0.2.3.1] Removed obsolete Text boxes for Class and Current Party in Level-Up Panel. 

- [FIXED in v.0.2.3.1] Fixed an ordering discrepancy between 'Warning' Panel and Settings Panel. 

- [FIXED in v.0.2.3.1] Fixed dissapearing sprite for a signed adventurers 'Second Skill'

TOOLTIPs 

- [ADDED in v.0.2.3.1] Added 'Bleeding' value in Combat Tooltips. 

- [ADDED in v.0.2.3.1] Added 'Chance of Success' value Tooltip in Contract Negotiation.

TUTORIAL 

- [ADDED in v.0.2.3.1] Added a new scout prompt that outlines how Fame is lost when the Agency enters a negative treasury balance.

MAP

- [ADDED in v.0.2.3.1] Added a few road segments to the Map's Eastern quadrant.

MISC

- [ADDED in v.0.2.3.1] Report Panel scrollbar now properly sets to '0' position by default when entering Report.
Simon 'OISIN' Girard
ManaVoid Entertainment
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#2
My game does not load. It says epic manager64.exe stopped working... Any ideas?
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#3
(07-26-2016, 09:59 AM)graliz Wrote: My game does not load. It says epic manager64.exe stopped working... Any ideas?

Hello graliz,

Thanks for taking the time to reach out to us with this issue.
If the problem persists, could you please upload your Output.log file here, so I can have a look at it?

Here's how to find it :
1) Go to the Epic Manager Folder (by default : \Program Files (x86)\Steam\SteamApps\Common\Epic Manager)
2) If you have been using the 32bit version, stay in this directory. If you've been using the 64-bit, go in the '64' directory.
3) Go to the 'Epic Manager_Data' OR 'Epic Manager64_Data' folder and find the TXT file called 'Output.log'
4) Upload this Output.log file here so we can have a look at it.

*Out of curiosity, does the same thing happen if you run the program in 32-bit mode?

Thanks! Smile
Simon 'OISIN' Girard
ManaVoid Entertainment
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#4
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 980M (ID=0x1617)
Vendor: NVIDIA
VRAM: 8093 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_Runtime.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_Runtime.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_SystemData.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_SystemData.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.Data.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.Data.dll into Unity Child Domain
- Completed reload, in 0.055 seconds
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 75Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.644530 ms
WwiseUnity: Initialize sound engine ...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WwiseUnity: Setting base SoundBank path to D:\Games\SteamLibrary\steamapps\common\Epic Manager\64\Epic Manager64_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WwiseUnity: Sound engine initialized.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Wwise as change state to : Default

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Playing a music

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

And yes, same on 32 and 64 Smile
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#5
It loaded one time today, but it had sound problems. After choosing first character game crashed again and does not load anymore, again. Any help guys? Big Grin
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#6
(07-27-2016, 03:48 AM)graliz Wrote: It loaded one time today, but it had sound problems. After choosing first character game crashed again and does not load anymore, again. Any help guys? Big Grin

Hello graliz! 

Sorry to hear you're experiencing difficulties on your end. 

Did you try the fixes proposed in the "troubleshooting checklist" posted on Steam this morning?
http://steamcommunity.com/app/391280/dis...764252690/

Please let me know if the above suggestions resolve the issue!
Simon 'OISIN' Girard
ManaVoid Entertainment
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