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Patch v.0.2.5 is now LIVE! (Patch Notes)
[Image: cd8f2494bd20a8023e120951b1e02a009ff5c3d4.png]

Greetings friends and fellow managers!

It’s already been a week since our last update, and we didn’t want to leave for the weekend before rolling-out a new patch, so here it is!

THANK YOU to everyone who took the time to reach out to us with feedback. Most of the patch elements listed here are a direct consequence of the notes we took of your comments in the past week! It’s always a pleasure for us to hear from you, and we hope you will continue to do so in the future! Big Grin

Patch Notes - Alpha Build v.0.2.5

*Make sure to exit Epic Manager and Restart Steam to get the new version. Top-Right corner of the Main Menu should now read : Alpha Build v.0.2.5*

*While old save-games are still compatible with this new update, we HIGHLY RECOMMEND STARTING A NEW GAME to make sure you receive all bug-fixes and balance changes.*

New Features
  • [ADDED  in v.0.2.5] The early-game Tutorial is now completely optional! At the end of the Rookie Draft, players will now be able to decide whether they want to skip the tutorial or not.

    * Choosing to skip the tutorial will also let you save your game as early as Turn #1.

  • [ADDED  in v.0.2.5] The first (WIP) version of the Epicopedia, Epic Manager’s in-game manual, has now been added and can be accessed by clicking on the purple “?” on the top-right corner of the game’s HUD.

    * Today’s patch brings only a very (very) barebones version of the Epicopedia. It will receive much love and attention in the upcoming days. We expect next week’s upcoming v.0.2.6 patch to feature a much more polished version of this new tool.

  • [FIXED in v.0.2.5] Character Traits that affect AP costs in Combat will NO LONGER appear in draft Candidates. These can now only be acquired / lost through Random Encounters.

    *This is to circumvent players having to “re-roll” (restart) the Draft multiple times until they found an adventurer with an AP-buffing trait.

  • [FIXED in v.0.2.5] Fixed a bug that would sometimes cause the unlocking of the 3rd party to cause a NullRef() error.
  • [FIXED in v.0.2.5] Unlocked yet undeployed parties will no longer cause the “Party Awaiting Action” Prompt at the end of each turn.
  • [FIXED in v.0.2.5] Removed contract negotiation loophole that allowed players to hire adventurers for only 1 gold. 
  • [FIXED in v.0.2.5] Fixed erroneous calculations with the Warlock’s “HP Sacrifice” and Damage output values.
Balancing - Combat
  • [BALANCED  in v.0.2.5] Combat Consumables with a “Slowing” effect will now impair the enemy’s Initiative a lot more than before.  
  • [BALANCED  in v.0.2.5] The Thief’s “Pickpocket” ability will now deal damage (1.25x basic attack) on top of stealing gold.
  • [BALANCED  in v.0.2.5] The Thief’s “Pickpocket” ability will now yields 50% more gold.
  • [BALANCED  in v.0.2.5] Warlocks will no longer be wounded when performing “HP Sacrifice” skills.
  • [BALANCED  in v.0.2.5] Ranger’s “Exploit Weakness” will now only debuff enemy Physical Resistances (as opposed to “All Resistances” previously).
  • [BALANCED  in v.0.2.5] Monk’s “Offensive Stance” will now only buff ally Physical Damage (as opposed to “All Damage” previously).
  • [BALANCED  in v.0.2.5] Monk’s “Defensive Stance” will now only buff ally Physical Resistance (as opposed to “All Resistances” previously).
  • [BALANCED  in v.0.2.5] Reworked and increased Adventurer “passive Resistance bonuses” to help with the later stages of the game.
  • [BALANCED  in v.0.2.5] Slightly nerfed AOE Spells and Skills to make the late-game combat encounters more fun.
  • [BALANCED  in v.0.2.5] Slightly reduced “Starting AP” and “AP Regen” modifiers for high-level characters (both Adventurers and Enemies).
Balancing - General
  • [BALANCED  in v.0.2.5] Changed XP values for some high-level enemies.
  • [ADDED  in v.0.2.5] It is now possible to Terminate the contract of any adventurer regardless of his current deployment status. Previously, an adventurer needed to be benched, or in a Party currently standing on an Active Portal to do so.
*Signing a “Locked Contract” still prevents termination.
  • [BALANCED  in v.0.2.5] Some quests from the “Thieves Guild” Faction should no longer always appear on the Guild’s “HQ” node.
  • [BALANCED  in v.0.2.5] Increased the Fame gain of AI Agencies in the Gold League.
  • [BALANCED  in v.0.2.5] Reduced the Fame and Gold yields for all quests of Threat Level 4 and above.
UI Improvements
  • [ADDED  in v.0.2.5] The “Adventurer Infos” (displayed at the bottom-left corner of the Combat HUD) now also includes the target’s list of Active Skills. This is very useful when deciding which of your allies to target with an AP buff or the “Command” skill.  
  • [IMPROVED  in v.0.2.5] The “Adventurer Infos” (displayed at the bottom-left corner of the Combat HUD) now correctly refreshes at the start of each Combat Turn.
  • [FIXED in v.0.2.5] Fixed a UI Canvas error preventing players from using the “Lock Contract” functionality.
  • [FIXED in v.0.2.5] Using the “Elemental Missile” Skill in combat will now properly close the Consumable Panel.
  • [ADDED  in v.0.2.5] Tooltip will now also display the current AND previous classes of an adventurer when hovering over a portrait in the bottom bar of the main HUD.
  • [FIXED  in v.0.2.5] Mage and Witchdoctor Primary/Secondary Stat icons will now display the proper icons during the Draft.
  • [ADDED  in v.0.2.5] Added a new visual indicator to show that Focus/End Turn actions can be executed using the “SPACEBAR” Hotkey in Combat.
Audio Fixes
  • [FIXED  in v.0.2.5] Scout Dialogue SFXs are now properly linked to master SFX volume setting.
Quality of Life
  • [ADDED  in v.0.2.5] When negotiating a contract, players can now hold “SHIFT” to increase / decrease the offered Salary by increments of +10/-10.
The next few steps

As you can see from the patch notes above, today’s update concentrates mostly on bringing needed balance changes and bug-fixes, as well as making the tutorial completely optional, which was a feature requested by many community members! 

Next week should bring a new patch of a similar nature, as our team will also dedicate some time to prepare our booth for the upcoming Montreal Dreamhack Convention! This will be ManaVoid Entertainment’s very first gaming Expo, and we’re very excited!

Once we get back from Dreamhack, we’ll start focusing all our efforts to the introduction of new content and features to Epic Manager! More details on that front will follow very soon Big Grin

Thank you!

Once again, we wish to express our most sincere thanks to all Epic Manager players, for supporting this project and putting your trust in our small Dev Team. Your continued participation really means the world to us, and we’re always happy to correspond with you and to get your feedback! To put it simply, YOU are awesome.

As always, don’t hesitate to reach out to us with any question or comment! 

Best regards from the whole ManaVoid Dev Team
Simon 'OISIN' Girard
ManaVoid Entertainment
Tutorial Optional!!! thats what i was waiting for! damn it bugged me to go through the tutorial all the time hehe, Love the game so far Smile
[+] 1 user Likes siku's post
[+] 1 user Likes siku's post
Yeeaaah! I could just hug you real hard for the skippable tutorial alone!

And thieves might finally be remotely useful. Gotta check that one out.
Win 7 64bit – i7-4700MQ 2.4GHz – 8GB RAM – AMD Radeon HD8970M --- (probably time to shove it off the cliff, I know)
[+] 1 user Likes DanielHall15's post
[+] 1 user Likes DanielHall15's post
(08-06-2016, 09:58 PM)DanielHall15 Wrote: Yeeaaah! I could just hug you real hard for the skippable tutorial alone!

And thieves might finally be remotely useful. Gotta check that one out.

Big Grin
Christopher ''The DM'' Chancey
ManaVoid Entertainment Dev Team
[+] 2 users Like Chancey's post
[+] 2 users Like Chancey's post

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