Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cannot click anything after the tutorial [0.2.3]
#1
Bug 
Hello,

I cannot click on anything after the tutorial :
http://i.imgur.com/mldRhYH.gifv

Windows 10

Thanks
Reply
#2
(08-02-2016, 02:31 PM)monsieurperfect Wrote: Hello,

I cannot click on anything after the tutorial :
http://i.imgur.com/mldRhYH.gifv

Windows 10

Thanks

Hello Mr. Perfect!

We will look into this issue! Thanks for reporting it!

If this ever happens again, it would help us immensely if you could send us your outputlog.txt that can be found next to the game's data folder in the Epic Manager folder. The output log changes if you start a new game, so it might not be currently usable, but if the issue every comes up again, please send it and we will be able to find the culprit in the code immediately. Smile
Christopher ''The DM'' Chancey
ManaVoid Entertainment Dev Team
@ManaVoidChancey
Reply
#3
Thank you for the reply, this happends consistenly I never got it to work.

Here is the output_log.txt

Quote:Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 7700 Series (ID=0x683f)
    Vendor:   ATI
    VRAM:     1005 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_Runtime.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_Runtime.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_SystemData.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\SimpleSQL_SystemData.dll into Unity Child Domain
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.Data.dll (this message is harmless)
Loading D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.Data.dll into Unity Child Domain
- Completed reload, in  0.266 seconds
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.615769 ms
WwiseUnity: Initialize sound engine ...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WwiseUnity: Setting base SoundBank path to D:\SteamGames\steamapps\common\Epic Manager\64\Epic Manager64_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WwiseUnity: Sound engine initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Wwise as change state to : Default
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Playing a music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Wwise as change state to : TitleScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.601538 ms
Sharing violation on path C:/Users/Mart/AppData/LocalLow/ManaVoid Entertainment/Epic Manager\Team ManaVoid (AutoSave)_reader.bytes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 1866.
Total: 2.081923 ms (FindLiveObjects: 0.086923 ms CreateObjectMapping: 0.082692 ms MarkObjects: 1.867693 ms  DeleteObjects: 0.034615 ms)

Same as previous Wwise state : TitleScreen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Setting up 1 worker threads for Enlighten.
  Thread -> id: 119c -> priority: 1 
I hope you can help me out!
Thanks
[+] 1 user Likes monsieurperfect's post
Reply
[+] 1 user Likes monsieurperfect's post
#4
Hello,

Just to be sure, this issue should have been fixed for a while now.

If it's not for you, please let us know.

Cheers.
Frank "Lalight" Lalumière
ManaVoid Entertainment Dev Team
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)