Greetings friends and fellow managers!
Once again, we’re back with a short weekly mini-update to let you know what we’ve been up to in the past few days and to give you some insight on Epic Manager’s development, ahead of the upcoming Closed Alpha Release.
Adding and Polishing Combat Assets
The battle rages on! Well, almost. We’ve been putting a lot of time recently in the Combat Window, introducing new visual elements, particle effects, feedback UI pieces and animations! We’re still holding off on showing the combat visuals until we’re completely satisfied and all the remaining elements have been introduced, but it won’t be long before we get there!
Through the looking glass – Camera Works
During your adventures as a Manager, you’ll be doing lots of exploration across the map with your different parties, and it’s important for us to provide players with intuitive tools to do so.
We’re currently working on a fluid camera system that will allow for multiple zoom levels and a sort of “tactical” view mode when you’re completely zoomed out, giving players access to multiple indicators and feedback elements without having to parse through interface windows all the time.
Objectives, Waypoints and Discovery
The world of Astraeus is a big place. And time, as you know, is money. As such, the most successful managers will learn to plan their parties’ movements on the map in order to minimize the downtime between quests and achieve the maximum return-on-investment possible with their adventurers.
To help you in such matters, the AAA (Astraeus Adventuring Association) will offer you the ability to open “Waypoint Portals” in most of the populated settlements in Astraeus… granted you’ve first discovered said settlement!
Exploration will play an important part in the game, as you’ll gain Fame for discovering new locations, and get to experience unique location-specific random encounters. Discovering new populated areas will also be doubly rewarding, as these will allow you to open Waypoints to augment your deployment options, but also lead you to meet the leaders of the many factions vying for power in Astraeus.
Expect more details on factions, standing and diplomacy in a future update!
We’re working on a cool opening narrative sequence that plays when you start a new campaign and also serves as a buffer-zone for the procedural generation of the map and loading of other game assets. It’s fully voiced-over and even has its own original musical track! We still have a few visual assets to throw in the mix before the sequence is ready for Closed Alpha, but it’s coming along very well!
Procedural Map Generation Continued
It’s ALMOST DONE! We still have a few more hours to put on the generation algorithms (to add some more variety and optimize road generation, mostly), but all in all we should be able to replace the old static map with the new procedural one in a day or two!
Lots of work still needs to be done on the map, mostly visual stuff. The current build still only features placeholder art for most map assets, but it’s something we’ll be jumping on very soon.
It’s something we’re very eager to show you, so expect a WIP-progression featurette in an upcoming update!
Time to get back to it! This update and the last one were light on the visual side, but that’s because we’re putting the final touches to many (most?) game elements and we want to make sure elements are as polished as they can be before we officially feature them.
We’ll be back at the end of the week with more! In the meantime, please don’t hesitate to let us know if you have any comments or questions. It’s always a pleasure for us to hear from you!
Wishing all of you an epic people a great week! Best regards from the whole ManaVoid Dev Team.
Simon 'OISIN' Girard